It's been a while... All this time I have been silent, working on textured creations for release in the store. While there wasn't much besides our new releases, we did have a really cool update: the UniOmega applier, one applier to configure and wear the set the way you want(!) This applier was built by Ilana Debevec for Hugo's Design. Not that much new designs have been released lately. As I was very busy in my normal working life I had no more time available for more designs.
Right now I have more time on my hands and so I started to look at mesh. There's still a whole lot to learn, but it's fun and soon you'll see new mesh designs from HD in the store! Keep your eyes and ears open for what is coming soon!
The long wait is over, fitted mesh is finally an official part of Second Life. Look at the the Linden Labs blog post here. We're planning a simple fitted mesh freebie in the near future! (and more fitted mesh.. ;))
The last year and now still, Second Life is rapidly changing where it comes not only to building, but also to avatar apparel. Mesh enables builders to build incredibly detailed objects, and this is starting to affect avatar apparel in a big way. Basically every body part can be replaced by a mesh object and right now that is just what is happening. Where I really had to warm up to the idea of mesh boobs, now hands, feet, even a head can be replaced by mesh versions. as the first prim breasts just didn't look good enough (imho too big and bulky), this changed when Lola Tango mesh got introduced.
When I found out that textures created for the Lola Tango mesh boobs showed in full 1024 x 1024 pixel resolution, I got interested. Up until then designing basic clothing for an avatar had it's limitations, especially on the problem areas like the breast(s) and between the avatar legs. Textures get twisted and stretched around these areas and detailing possibilities there were very limited. (Aside from the fact that avatar clothing textures are automatically scaled down to 512 x 512 pixels anyway!) Sure, the Lola Tango boobs can't be seen as realistic, but luckily that is not the only brand for sale in Second Life. A more realistic pair of mesh breasts is available from Lush (and yes, the appliers built for Lola tango breasts work on Lush too!). I personally like the Lola Tango's since they seem to fit the fetish style of my designs... or at least that is what I think. There is a new set of Lola's out there called 'Mirage', which is more of a push up shape. The menu of those is a delight compared to the standard set! The ones that have an old Tango set should have received an updated set by now.
Something that was released recently was a mesh replacement for the lower part of the avatar, called 'Phat azz'. The name basically says it all :) It has a pants and underpants layer and works the same as the mesh breasts: with clothing appliers. I do have some reservations when it comes to the shape (the ass is a bit big and wide for my personal taste) but the upside here too is that clothing textures are rendered in 1024 x 1024 pixels! I've always created textures in this resolution so when applier creation for this set starts, the pants will look a *lot* better and more detailed.
The only downside of all of this is that creating appliers for all these mesh body parts takes time and makes it incredibly time consuming to create a complete set. Creating the appliers (as HUD's like I do) takes so much time that creating a complete set in all colors has at least doubled in time.
While it's still work in progress, here's an early preview of the new specials I'll have in-store ASAP. I'm still working on the finer details but this project is called 'Good Cop, Bad Cop', and you can see why...
I've had some requests along the way for uniforms and, as I don't have enough time to do custom work (sorry!), I've always been forced to decline these requests. That's not to say that I won't give a spin to a special set or a uniform once in a while, though! What's actually the good or the bad cop is for you to decide once both outfits are ready.
On a side note: I do have to say that I love the full perm mesh designers who produce such wonderful ideas. The hat featured in the photo, for instance, comes from 'N&T designs' by Natasa Rozensztock. I really can go wild texturing it!
Good cop or bad cop?
While working with the Lola's Tango Mesh implants which recently went on sale, I came across a problem. It appeared while wearing hair that partially falls over the chest (and thereby over the Lola Tango implants) when the hair texture 'overrides' the applier texture and results in the applier texture not being shown where the textures meet. This isn't helped by the fact that the hair texture in that area is transparent, too, and creates a 'gap', and it makes no difference which applier clothing layer (top or bra layer) is used or which texture has the most transparent parts - it will be 'lost' and thus not shown.
This problem will cause one applier to work while another won't. This is not due to 'faulty' hair or anthing to do with the implant texture: it's a because of the SL rendering engine and possibly may have to do with using .png files, but there's no way I'll revert to using the extremely elaborate .tga format, so...
So stay tuned for a whole host of new designs featuring Lola's Tango appliers and other updates from Hugo's Design!